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让 Claude 写游戏配乐:一次实验

Simon Willison · 2026-10-06 · 原题《Tool: Scrimshaw Jukebox》 · 原文约 2 分钟 · 阅读原文 ↗
让 Claude 写游戏配乐:一次实验 核心主张:验证 Claude Opus 5.5 能否作曲 提示词设计 设计文本音乐格式 构建 artifact 可播放音乐播放器 示例曲目 内嵌于 artifact 质量出人意料 对标猴岛小英雄 预期与实际的对比 作者预期 模型可能勉强应付 音乐质量存疑 实际结果 用力贴合猴岛主题 成品质量令人惊讶 推测:作曲能力是文本模型的新涌现能力 类似此前的 3D 图形能力,近几个月才出现 待验证:需用近期与更早模型做对照实验
作者想验证 Claude Opus 5.5 能否作曲,让它设计文本音乐格式并生成可播放的 artifact,结果出人意料地好。

做法与步骤

  1. 作者给 Claude Opus 5.5 的提示词:先设计简单的文本音乐格式,再构建能播放它的 artifact,并在其中包含示例曲目。
  2. 作者明确要求音乐质量对标初代《猴岛小英雄》(The Secret of Monkey Island)。
  3. 模型比作者预期更用力地贴合猴岛主题,但成品质量令人惊讶地好。
  4. 作者由此猜测:作曲能力可能类似此前的 3D 图形能力,是文本模型近几个月才涌现的新能力。
  5. 作者指出,要确认这是新能力还是模型早就能做,需要用近期和更早的模型做仔细实验。

对实践的启示

做 AI 应用的人可以留意:文本模型可能正在获得生成结构化音乐这类新模态能力,值得用 artifact 形式快速验证;但别急着下结论,先做跨模型对照实验。

作者承认的反方与局限

作者承认这只是单次尝试,无法确认作曲能力是近期才出现还是模型早已具备,需要更多实验验证。

原文摘引

I wanted to see if Claude Opus 5.5 could compose music, so I tried this
I am looking for music of the quality of the original secret of Monkey Island
Would need some careful experiments with other recent and not-so-recent models to confirm if this is new
▸ 展开原文全文(11 段,抓取自 Simon Willison)

6th October 2026

I wanted to see if Claude Opus 5.5 could compose music, so I tried this:

I want you to write some computer game music for me. First design simple text based format for the music and build an artifact that can play it out loud - include some example tracks in that artifact

I am looking for music of the quality of the original secret of Monkey Island

It leaned a lot harder into the Monkey Island theme than I had intended, but the results are surprisingly good.

I wonder if the ability to compose competent music is similar to the 3D graphics thing - a new capability for text models that emerged in the past few months?

Would need some careful experiments with other recent and not-so-recent models to confirm if this is new or if they've been able to do this for a while.

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