让 Claude 写游戏配乐:一次实验
做法与步骤
- 作者给 Claude Opus 5.5 的提示词:先设计简单的文本音乐格式,再构建能播放它的 artifact,并在其中包含示例曲目。
- 作者明确要求音乐质量对标初代《猴岛小英雄》(The Secret of Monkey Island)。
- 模型比作者预期更用力地贴合猴岛主题,但成品质量令人惊讶地好。
- 作者由此猜测:作曲能力可能类似此前的 3D 图形能力,是文本模型近几个月才涌现的新能力。
- 作者指出,要确认这是新能力还是模型早就能做,需要用近期和更早的模型做仔细实验。
对实践的启示
做 AI 应用的人可以留意:文本模型可能正在获得生成结构化音乐这类新模态能力,值得用 artifact 形式快速验证;但别急着下结论,先做跨模型对照实验。
作者承认的反方与局限
作者承认这只是单次尝试,无法确认作曲能力是近期才出现还是模型早已具备,需要更多实验验证。
原文摘引
I wanted to see if Claude Opus 5.5 could compose music, so I tried this
I am looking for music of the quality of the original secret of Monkey Island
Would need some careful experiments with other recent and not-so-recent models to confirm if this is new
▸ 展开原文全文(11 段,抓取自 Simon Willison)
6th October 2026
I wanted to see if Claude Opus 5.5 could compose music, so I tried this:
I want you to write some computer game music for me. First design simple text based format for the music and build an artifact that can play it out loud - include some example tracks in that artifact
I am looking for music of the quality of the original secret of Monkey Island
It leaned a lot harder into the Monkey Island theme than I had intended, but the results are surprisingly good.
I wonder if the ability to compose competent music is similar to the 3D graphics thing - a new capability for text models that emerged in the past few months?
Would need some careful experiments with other recent and not-so-recent models to confirm if this is new or if they've been able to do this for a while.
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